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Dolphin emulator netplay improvements
Dolphin emulator netplay improvements











  1. #Dolphin emulator netplay improvements update
  2. #Dolphin emulator netplay improvements android
  3. #Dolphin emulator netplay improvements mods
  4. #Dolphin emulator netplay improvements code

Using the app-specific directory may not seem like a big deal, but there are some tricky things to keep in mind. The main culprit in Scoped Storage performance issues is dealing with many smaller files. This doesn't apply to your games however, as when using most game formats in Dolphin, you're only accessing a single file. When using directories other than the app-specific one, performance on accessing files is terrible, so much so that it would impact emulation in a negative manner. If access to those files is too slow, the user may see noticeable lag, or in dualcore games could even crash. For managing things like the Wii NAND and GameCube GCI folders, Dolphin is reliant on accessing tons of files in quick order. Unlike some other emulators, Dolphin does not have the option to simply ask for permission to use other directories.

#Dolphin emulator netplay improvements android

The main difference is that Dolphin is now locked to using an app-specific directory for a majority of its user files on Android 11 and up. not much has changed about our concerns, but JosJuice has done their best in order to make sure the experience of Dolphin on Android doesn't change much. Nearly a year ago we expressed our frustrations with the upcoming Scoped Storage requirement in Android. This means all of the same features that you already enjoy on desktop related to enabling, disabling, and adding cheats are all there, and work exactly the same!

dolphin emulator netplay improvements

#Dolphin emulator netplay improvements code

Much like how DolphinQt calls into Dolphin to handle things like enabling/disabling cheats and editing GUIs, JosJuice completely replicated Dolphin's Cheat interface without duplicating the core code within Android. JosJuice has been dealing with Android issues for quite some time, and has become more familiar with the JNI (Java Native Interface) that powers the Android GUI. Someone had to get down and dirty and make serious additions to the Android GUI if we were to ever have a permanent solution. Some forks of Dolphin even hooked a conventional text editor into the program to try and make editing cheats easier! But all of these stopgaps weren't actual solutions, they were working around the problem. For the past couple of years, enterprising Android users have gone through the trouble of setting up cheat codes by hand through text editors or using the Desktop version to create the settings files they wanted.

#Dolphin emulator netplay improvements update

Notable Changes ¶ 5.0-15178 - Android: Update GUI for Cheat Management and Creation by JosJuice ¶ĭolphin has the ability to hook in various types of cheat codes and patches, so even though the Android version lacked the GUI for it, it has always had the ability to use cheat codes. Please enjoy these rather lengthy Notable Changes! With that out of the way, there's no point in delaying things any further. While it's not related to Dolphin directly, Apple released the new M1 Max and we got our hands on one to see how it stacks up against the M1 with some rather interesting performance numbers at the end of the report. This beta was mostly to showcase and let users on the Play Store try out the newly finished Cheat GUI! We'll finally showcase that after a lengthy delay between when that extra beta was pushed and this Progress Report. Speaking of Android, users may have noticed we pushed out an early beta last month.

#Dolphin emulator netplay improvements mods

An easy to use GUI for launching Riivolution mods was added both to desktop Dolphin builds and Android. If that wasn't enough, Dolphin also welcomed support for a wealth of mods through support for Riivolution.

dolphin emulator netplay improvements dolphin emulator netplay improvements

The fact that the PlayStation 2's floating point behaviors mattered to us for this Progress Report should tell you the kinds of things we were up against when writing up the changes. This Progress Report also contains collaboration with the PCSX2 development team as they helped us understand some of the behaviors of Floating Point Math on the PlayStation 2. Trying to even begin to rectify the problems with this approach and explain the reasoning behind why it sort of wasn't emulated go very, very deep. Dolphin's approach to emulating this bit of the hardware has been to effectively ignore it exists. The first rabbit hole showcases TMEM, the GameCube and Wii's texture cache. That line doesn't exactly work when it's midway through the month, huh? This Progress Report ended up being a very technically challenging report to write with several huge rabbit holes that go through the history of Dolphin and the games themselves. It's the beginning of the month and time for another Dolphin Progress Report!.













Dolphin emulator netplay improvements